
Hawk TT
Caldari Bulgarian Experienced Crackers Circle-Of-Two
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Posted - 2009.09.15 21:23:00 -
[1]
Originally by: CCP Greyscale
Originally by: Adunh Slavy
CCP, à "Sovereignty" needs two layers. On the top, the descriptive layer, where an alliance can plant its flag. The under layer will need to be more prescriptive, and the expression of this layer could be "legitimacy". As a quick example - an Army marches on a city and takes it over, they hoist their flag. But they do not have legitimacy over the population of that city. The population is hostile to the new "government". Only after many years can the new government claim any sort of legitimacy. And only then can the full productive fruits of the population be realized.
à.
We know Dust is coming, and we know there are habitable planets. These planets would logically have some sort of population. I would suggest that, "legitimacy" can be built up over time, simply as a result of having planted the flag. The less legitimacy an alliance has over a system, the more it would cost to maintain that system, or at least the fewer resources it would give, and the more difficult it would be to defend that system against the previous holders, the "legitimate" alliance.
Legitimacy is earned over lengthy periods of time and does not reverse quickly.
I can think of a few ways to do this, but won't ramble, and let you CCP guys do your thing. Have fun :)
This is something I'm going to go away and think hard about. I can't promise that the results will make it into Dominion, but you may see facets of this in a future update. Maybe.
The departure of the current Sovereignty system sounds good for boosting the 0.0 fun, but IMHO it also ôopens the doorö for DUST 514. I would be happy to hear CCP commenting on that, but theyÆve already implied such intentionsà
To my main point - since I've read the first news about DUST 514 I has been thinking that the real conquering of a system has to depend not only on the starbases / POSes kept under control, but also on the planets, and most importantly, on the facilities & resources present on the planets.
The planets could have valuable / unique resources which could be extracted *only* if you have ground support. Not from space, but from the ground. One should not expect the DUST 514 Marines (presumably Console FPS addicts ;-) to mine resources or to engage in anything-but-shooting-things. The extraction could be done by ôrobotic factoriesö deployed on the planetÆs surface etc and at the same time the DUST Marines could control the access to the planetary resources - they could have means to disrupt/sabotage any attempts made by a conquering space alliance/corporation to perform planetary operations (i.e. to extract resources).
Conquering a system? OK, but it will be (almost) meaningless if the ground corps does not accept the conqueror as a legitimate ruler of the system. Adunh Slavy's post fueled my thoughts further - I would agree that winning/building legitimacy should take time, but I don't believe this should be "prescriptive" or mechanical. CCP, leave such decisions to the consent of the DUST 514 corps and to the diplomats from both EVE & DUST 514 û at least EVE is a sandbox. This is one of the choices that could be left to the playersàWe could expect that the DUST players will be different from the EVE players, but give them incentives to really care who controls the space! Marines could fight for fun, but they could be paid/bribed by space-corps for certain services, just like the mercenaries and pirates (in some cases) in EVE. The marines could have benefits if they stick and remain loyal to a particular space-alliance. Even if the space is lost by that space-alliance, the planets could become the way-back-in if they have loyal support on the ground.
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